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Project 5: The UX of Consciousness

01

project overview


Brief: "Design an experience that explores the nature of consciousness."

Design method: ARTEFACT ANALYSIS, DIRECTED STORYTELLING

Group partners: Evelyn, Riezan, Hugh, Xin, Alexandra


project details & aim:

After the primary discourse, we proposed a few subjects: talking with specialists and meeting their cognizance, about Buddhist contemplation, the difference in awareness brought about by anesthesia, etc. At last, we chose to do the main topic, so we each found a craftsman to meet, including DJ, artist, on-screen character, picture taker, planner. Altered an assortment subsequent to meeting them, and recorded their motivation
















02

interview:

Interview in Chinese, the interview draft is as follows

Tell me a story of how you first explored your creative medium?

Carol: It's hard to say

Evelyn: Did you paint something on the wall at the time?

Carol: Actually, I am unconscious. My mother realized how this child would only graffiti on the wall. Because the medium for children is no way very special, parents will help you find some of you. I realized things, for example, when I was a child, I started painting on the wall. My mother sent me to the art class. Later, I grew up a little and didn’t learn to paint. My mother found that I have a talent for photography. Because children usually take pictures in random shots, they prefer to take large scenes, but I just prefer to observe the details and shoot them in a macro way, so my mother sent me to the photography class. So I think that creativity is hard to find on its own because you will think that this is a matter of course. I feel that I am such a person, but my mother will look at the perspective of an adult and find something in your body that is not the same as her growth.

Evelyn: Do you have any childhood creations that make you more impressed?

Carol: When I was a child, I drew a picture. It was a tree. I was learning propylene. Normal students finished their assignments after painting, but I have been adjusting the colour of the leaves. It was the third and fourth grades of elementary school. I was sitting in the classroom for several days to change the colour of the leaves. The name of the painting is called Doll, I drew a doll surrounded by many trees in the middle, I can ignore the doll, I just can't go with the tree, frantically change the colour of the tree. The last painting probably got the highest achievement of my life. I went to the German Children's Art Festival. I don't know why, but everyone seems to like the painting very much.

Do you have any inspiration for creating your memory?

Carol: Yes, I was a stutter when I was a child. This is a relatively heavy memory. Some people will laugh at you. You will feel lonely and can't find a friend. Later, when I was older, I overcame this problem, but I will follow it. Life found some connections, for example, once I watched the video online, the video was very desultory, because the home network is very slow, but I found that everyone seems to be very easy to accept this, so the memory is linked. I will think about why I can't accept my desultory when I was a child.

Evelyn: When you were young, would you feel that you were not accepted?

Carol: Right, when you are young, you can feel that others are not willing to wait for you to finish speaking, that is, you will interject, or switch to another topic. When I was a child, my mother didn't call me to exercise. I told me to say how to say it before I talked, and then I would express it. Yes, this kind of training will actually make you feel uncomfortable. After I got older, I found that people’s tolerance for the Internet is actually higher than that for people, so I made a shape like loading the shape of the figure. Carousel. I just want everyone to see what I was when I was young. Sitting on this wooden horse, I used the sound of stuttering, the rate of stuttering, such as using statistics to find some analogies and the speed of stuttering and the things on loading. a mathematical conversion.

Evelyn: How do you make a mathematical conversion?

Carol: For example, I find out how fast a normal person can speak, for example, how many words can be said in 60 seconds, and a person who does not say a word in 60 seconds (dumb), and then find a playback frequency under normal network speed. Then mathematical calculations are used to find symbols with the same intermediate value as stuttering, so that an analogy can be used, based on the relationship between memory and current social changes, to develop a new thing.

Evelyn: How do you think memory affects your personality?

Carol: · Certainly, just like many children in China will have a certain impact on their personality because of their native family. A large part of the original family is composed of memory, memory damage to you.

Evelyn: Do you think that this kind of memory will make you more taciturn or more active and want to communicate?

Carol; Because you grow up is not just this memory, it is just a bad part. At my age, in such a long time, I will look for some memory fragments to form my project. As for how I formed this person, or a lot of elements make up me.

What is your flow state/headspace like when creating/being creative?

Carol: Its the tattoo I showed before.

Evelyn: When you are creating, what do you think in your heart?

Carol ·; When you give me a proposition, my thoughts will be very confusing at the beginning. On the contrary, if one day you want to do this, my mind will not be so confused.

Evelyn: If it is your subjective desire to create?

Carol ·; if I need to imagine an image or picture in my mind, I can't imagine it now.

Question 6 is being creative something within your subconscious/

Carol: I think there is, in the subconscious.

Evelyn: Do you want to remodel it or redesign it before you do anything or when you are in touch with a new thing?

Carol: Looking at the situation, I can't keep this mentality all the time, but if it is matched, it will be creative. But we encounter a lot of things every day. When the business you meet matches you, your creativity will be stimulated.

Evenlyn·;do you lose your ‘self’ when being creative?

Carol: It's hard to say that when you drink and drink a lot, you will lose yourself, because it is not the loss of self that the creation brings to me, but the pretense when you lose yourself. That is, for example, when you have just finished drinking, you will have an idea. I know that there are many designers and artists who like to work at night, because it is easier to have ideas at night. It is like, it is easier for you to lose yourself at night. Or when you are dreaming, what you dreamed of yesterday may bring you some inspiration. It is the self under creative and the creative under self.

Evelyn; Is there anything that feels creative after drinking?

Carol: After drunk, you will say a lot of madness, and then you will find that the content of the speech can be a project.

Evelyn: Do you want to implement it?

Carol ·; there are a lot of ideas that come out but I don’t think through concentrated thinking. Like my favourite artist Bainanzhun, many of his works are inspired by the leaves, you see his works, It is like being made in an unconscious state. I don't think he is just getting an idea after being drunk like me. He is more like a person who will go back to the realization immediately after getting the idea.

Evelyn: Is there any interesting idea to share? (after drunk) can be crazy or difficult to achieve

Carol: I will record the inspiration when I was drunk at the time. Although I don't listen to my recordings every time, I do have such a habit. I recorded a lot of recordings to share with you. I will ask for permission from others before each recording. I have a lot of recordings.

Carol: Is this all recorded when you are drunk?

Carol; most of them, one day I went for a walk on the riverside and met an aunt who sold a bubble

Evelyn: You like to record small things in your life.

Carol: Yes, this is a recording of my friends drinking with me on October 11th, 18th. Some comments from my friends, You can feel that everyone is in a state of drunkenness, I don't know that this is a good habit or a bad one, but I think this will help my creative. I think recording is a very fast method. It is not a very rigorous thing like a work of art. One day. I woke up and listened to my recordings for so many years, and it would be very interesting. Stitching them together is an art project.


03

research activities & outcomes


After the first presentation, we did a lot of reading and concluded a part that we are more interested in.

Even the simplest physical act becomes enjoyable when it is transformed so as to produce flow. The essential steps in this process are a) to set an overall goal, and as many subgoals as are realistically feasible; b) to find ways of measuring progress in terms of the goals chosen; c) to keep concentrating on what one is doing, and to keep making finer and finer distinctions in the challenges involved in the activity; d) to develop the skills necessary to interact with the opportunities available, and e ) to keep raising the stakes if the activity becomes boring.

It mentioned the importance of conscious focus in the creative process, so we started to conceive, how can we allow users to maintain the greatest degree of focus during the experience of our work?

So we found an object for all of our group members to participate in painting together and experience what would interfere with the creator himself during the creative process.





the creative process, Everyone made their own understanding of the hands in front of them and drew them



We found that when sight and hearing remain concentrate, it is most straightforward for individuals to engage in what they are doing. So we attempted to cause a cover with the goal that clients can bring it when they experience our items, they can concentrate more on the adjustments in their inward cognizance during the experience.













04

prototyping

1. Evelyn recommended that it very well may be given a mirror and fog. At the point when the client takes a gander at the mirror himself, the fog on the mirror will bite by bit disperse, communicating the procedure that the client's musings step by step become clear.


2. Xin recommended that it tends to be displayed through taking out air pockets. These air pockets speak to clutter musings. At the point when individuals smash them with their hands, it implies that their psyches bit by bit become engaged and clear.


3. The third is the solution we finally adopted. We want to make a simulated brain, tie a knot on the outside of the brain, and lift the virtual brain after the experiencer wears a mask and stays focused to unlock the knot. The "brain" will glow, indicating that when people remove irrelevant thoughts from their thoughts, the thinking will become clearer and easier to focus on their own inner world.







05

final


In the final presentation stage, we decided to join the knotting element after a group discussion.


Test the prototype:




learning outcomes:


During the research phase, I played a leading role, especially in terms of synthesizing data and identifying insights with potential design opportunities. I contributed a lot of ideas during the ideation and prototyping stages, during which we explored different ways to track packages. In week 2 the development stages, I worked on the wireframe, as well as the storyboard and script for the concept video.

The main lesson for me as a designer was learning how to gain awareness of how human senses shape human experiences. I learned how to problematize things in a more critical way, rather than smoothing over a problem with a solution that only creates more problems. Working as a team also gave me a better understanding of how experience designers in the industry frame problems and tackle design restraints. I also learned how to demonstrate the ability to use experimental design methods appropriately. Through presentations, I gradually gained the ability to provide design solutions to my peers and articulate ideas from a user's perspective.

Finally, compared to our overall UX approach that looks at the big picture, choosing a micro problem to solve a goal is much more difficult than I thought. When prototyping our various prototypes, it requires a different conceptual approach and a faster test-test learning cycle. I have learned valuable lessons during the design process because our team is constantly in trouble as we have to change or develop ideas.

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