04
creative exploration
After the presentation, we decided to abandon our previous work because the previous work relied too much on artificial intelligence without much innovation. Therefore, we decided to find new design directions by observing records in daily life.
We went to Tate Modern and observing people who are looking at the artwork, what did they do when they in the gallery. Indeed, even people are in the exhibition and encompassing by fine arts; despite everything they can't dispose of their telephones. This marvel was identified with our past work, which is robot salve; that could be another bearing for us to dive in.
In light of the observation, we chose to remain on the subject of 'Robot Slavery'. These days individuals are bound to have a discussion with a telephone machine. They are more averse to have a discussion between another human body.
05
developing
I mentioned a concept related to touch. Throughout history, humans supposed to share everything we had within a group. For example, males hunted together and slid them to females and elders; we shared tools, homelands, and other resources. However, due to the development of all humankind, we started to form the ideology of "privacy." Until today, the internet and technology bring us together but also pull us apart.
Research Methods:
A-The activity is that the different tactile sensations attract people, create an opportunity of starting social connections with others, forced them to put away their smartphones
E-The events would mostly happen in public places in which you surrounded by strangers or people you are not familiar with. Such as coffee shops, schools, tour groups, and companies
I-Grabbed attention by the texture and have a short duration of touch
O-The decoration of clothes which have different tactile sensations
U-Users are any two human bodies who are not familiar with each other
Inspired by the attachment theory, we decided to make a wearable installation, which can be stick on our clothes or belongings.
06
results:
We found three materials at one pound shop that we know are suitable for making wearable devices.
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